Dungeon Squad APK
Game information
Version 1.08.7 (#1)
Updated 2024-02-23
APK Size 1 MB
Requires Android Android 2.3+ (Gingerbread)
Offered by GameCoaster
Category Free Action Game
Game id com.GameCoaster.DungeonSquad
Developer's notes Become a commander and infiltrate the Planet of Heroes!
Screenshot
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Table of contents
Latest updates
What's new in Dungeon Squad 1.08.7
ReleaseNote : https://gamecoaster.notion.site/DungeonSquad-Release-Note-EN-7995b0bfdb5144e6b13018068020c160
Editor's review
Download the latest Dungeon Squad application, version 1.08.7, compatible with Windows 10/11 (using emulators such as Bluestacks), Android devices. This free Action app is developed by GameCoaster and is easy to download and install.
Previous versions, including 1.08.7, are also available. If you need help or have any problems, please let us know.
Description
A seemingly infinite stream of heroes invaded the dungeon and brought ruin to the Abyss.
Now you must go straight to the source of the enemy and return your home to its former glory.
Defeat the Army of Light and take back the power of the Abyss.
You are tasked with infiltrating a planet dominated by light all on your own.
You must bring down the heroes and use them to summon monsters to fight alongside you,
armed with the equipment of these fallen sacrifices.
Once you are strong enough, you may receive the blessings of the Dark Gods,
and combine their powers with those of your monsters to bring down colossal groups of enemies.
* Permissions
READ_EXTERNAL_STORAGE
WRITE_EXTERNAL_STORAGE
: Both permissions are used to store play data on the device.
Ratings and Reviews
Rating: 4.7/5 based on 20K+ reviews
(*) is required
4 ★ A lot of fun, great replayability and build variety. Creating synergies between monsters is enjoyable. However, I really wish the monetization system was dialed back a bit. Progression takes a while, incentivizing IAPs, but they're seriously overpriced for a premium app. I think the game would be much more player-friendly if IAPs were restricted to cosmetics and the time to unlock new characters and mechanics was shortened. I think the base price of the game could even be raised to compensate.
5 ★ Amazing game, beautiful pixel art, and the deeper I go into the buildcrafting the more fun I have. It feels like there's always more things to try that I haven't thought of yet, and the very hardest difficulty with all trials activated remains incredibly hard to beat (AS IT SHOULD BE). It's incredibly rare to find a roguelite with such in depth buildcrafting and possible synergies that still maintains a balanced challenge. Plus, no ads and a very consumer-friendly monetization system? Perfection
4 ★ The game is fun and the art style is awesome just like the other games made by this creator. My one major issue is that your progress only gets saved at the start of each world and not the day. This makes is really annoying if you have to stop playing or leave the game. Other than that I'm looking forward to further additions and progression systems being added to the game.
5 ★ Very much worth the money, the combat and strategy are actually interactive which is apparently a lot to ask for these days. I do wish there was some kind of menu or something to show how the game treats upgrades, atk vs ap, and how characters will interact with each other. But I was able to figure out most of it with just a few hours of play. If I could I'd also ask for a bit more variety in the fights. Maybe add more ages and swap between them randomly with more fights at high difficulties.
5 ★ If you've ever played a game by GameCoaster then you know what to expect. All content is unlockable via gameplay, but you have the option of buying it. Replay value is very high, the amount of build options and upgrades is high as well. Graphics and combat are great and the higher difficulties provide a challenge if you feel like it's getting too easy. I hope there are plans for future content, otherwise I'll look forward to the next new game.
5 ★ Great art, simple wave defence gameplay and rougue-like elements make this game fun and very replayable. Great strategic depth building a team of complementing monsters and skills. The game could benefit greatly from UI improvements, and it seems to be going in that direction. There is a sort of gacha mechanic but not anything like other games of that genre, or the center of gameplay. The IAP's are skins and quick unlocks for the most part. If you've got a couple dollars to spend it's worth it.
4 ★ I would describe this as a rogue-lite party building dungeon crawler. Each character is unique with their own abilities that are unlocked and upgraded as I progress through the dungeon. Several "builds" can be established based on the skills chosen. The gameplay loop is enjoyable, especially with the different strategies that can be implemented from run to run to keep things fresh. My only gripe is how little hero shards I earn. I wish I could choose which character to work toward. Also, waifus.
5 ★ Constant balance and updates, so far worth it. Although it is true that it is repetitive, it can still be enjoyable for people who nerd out with builds. I am looking forward to more character releases and I hope they improve the visuals since the girls look awkward defending that red gem on the left side. I feel like something is missing like an altar, throne or etc
3 ★ Game saves every 6 in-game days, making it a bad option for most times you want to play a game on your phone being when something may come up. Since leaving before the next checkpoint which takes some time to get to loses the progress. The last game saved every day, and I feel would be a huge improvement. If not for this system it'd be 4-5 stars.
5 ★ Excellent game! The developers put a tonne of effort into balancing the characters, items, and upgrades so that everything feels useful. Today's update has so many patch notes, bug fixes, new items, and big updates to the game, which reflects how much work is put into it, even though it is not even version 1.0 yet. Every in-app purchase can be obtained in-game, except for the cosmetic skins. No premium currency. The English translation is overall good. Just needs some more explanations.
5 ★ The best mobile game for me. One of the best games, period, to me. Builds are super fun and every update has been neat. It's polished where it matters, the systems. The more you play, the more opens up. It does have microtransactions, but they are tucked away behind a clear disclaimer, and clearly marked with actual dollar prices (minimally predatory), and all unlockable (short skins) if patient. Grind is slow and satisfying. Reliably fun wind-down-for-sleep game.
5 ★ Simple but addicting. Great game if you're into long term progression and trying different builds. The perverse sprites can be hit or miss to some, know what you're getting into. Some changes I'd love to see are more skill diversity on characters and improved sound effects. All the attack sounds are super low effort and quickly becomes ear grating. Play on mute majority of the time.
3 ★ It's not Pixel Dungeon, and in fact it feels like it's incomplete. I can only hope that this game sees the same zealous development as Pixel Dungeon, because that game has an incredible level of polish to it! Wish list: more levels, more heroes and more enemies, terrain artifacts and effects, more powers and better variety, and maybe some random generation and a branched progression path. I don't want to come back to this game 3 months from now and be playing the same thing.
3 ★ Great horny pixel art and simple gameplay that's easy to pick up. The basic shot types are different enough but some of the skills (especially the AoE ones) are just reskins and not very creative. Some people might find the game getting repetitive relatively fast since every stage is pretty much the same, and you'll be grinding a lot for small increments of permanent improvements. I will keep close a close eye on this game and look forward to future content updates.
4 ★ Quite fun, but later stages often have rage moments. I like hard games, but there's nothing worse than enemies that are not fun to lose against. Full bosses are great, but some later basic enemies can really suck. Knight captain dashes are a fun challenge in small numbers. When wave bosses, or when swarming, it feels like there's no chance to fight back. Lots of health and no time to wear them down. Ranged foes also often amass while your guys only use their AoE on the 3 half dead melee units.
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