Waseem Islands APK
最新版本
1.4 for Windows
更新
2017年March28日
信息
版 1.4 (#1)
更新 2017年March28日
APK档案大小 1 MB
Android 系统版本要求 Android 2.3+ (Gingerbread)
开发者 Navot Dako
类别 动作 (游戏)
游戏 ID com.suleiman.waseem.waseemislands
开发者备注 There are three islands - two monsters islands and one humans.
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内容描述
There are three islands - two monsters islands and one humans.
Creatures:
Monster = Imp
Life = 100 (33 var)
Attack = 100
Hit (%) = 30
Amount = 10
Monster = Orc
Life = 300 (100 Var)
Attack = 300
Hit (%) = 50
Amount = 5
Monster = King Ogre
Life = 1000
Attack = 1000
Hit (%) = 75
Amount = 1
Human Troop = Solider
Life = 200
Attack = 100
Hit (%) = 40
Rank = 3
Quantity = 10
Human Troop = Commandor
Life = 400
Attack = 400
Hit (%) = 60
Rank = 2
Quantity = 5
Human Troop = Tank
Life = 1500
Attack = 1000
Hit (%) = 80
Rank = 1
Quantity = 2
Humans starts with 50 cows.
If the human conquer an island they will get cows as the number of creatures they won in this battle.
Every turn you choose to attack one of the monsters islands or build more troops.
If you choose to build:
For every cow you invest you have 40+ #cows*3*Rank chance to create one troop.
You lose cows if there is a success and if not.
Every turn in the monsters islands (For every island that was not attacked):
Chance for new Creature = (10+ #Creature*2)% for every creature.
War Time-
Calculate Attack of humans -> Sum the success attacks of the troops.
If monsters survive (sum of monsters life on the island > attack) Calculate retaliation.
If (Human life < monster retaliation attack) You lose.
Else - both lose their most powerful creature that took part in the battle.
When attacking an island there is not growth on this island and the user can’t build.
e.g. -
Let’s say I have only 2 soldiers and one commander -
you will do 3 random calls - Let’s say the random are (0.1 , 0.8, 0.3).
2 soldier + 1 Commander ->
(100(att) * 1 (the random is 0.1 < 0.4)) +
(100 (att) * 0 (the random is 0.8 > 0.4)) +
(400 (att) * 1 (the random is 0.3 < 0.6)) = 500- > the attack is 5.
The human know only the number of King Ogre on each island.- At All Times.
Some clarifications:
If the cows num is 0 the gamer loses.
When starting a war the player will know the number of monsters is fighting with
Need to create an option to spy one of the islands creates for 5 cows - no army build will be in this turn. All of the selected island’s monsters will be displayed to the user.
log that will log every action done in the game whether it's a user's ‘move or the monsters growth and the war data.
Creatures:
Monster = Imp
Life = 100 (33 var)
Attack = 100
Hit (%) = 30
Amount = 10
Monster = Orc
Life = 300 (100 Var)
Attack = 300
Hit (%) = 50
Amount = 5
Monster = King Ogre
Life = 1000
Attack = 1000
Hit (%) = 75
Amount = 1
Human Troop = Solider
Life = 200
Attack = 100
Hit (%) = 40
Rank = 3
Quantity = 10
Human Troop = Commandor
Life = 400
Attack = 400
Hit (%) = 60
Rank = 2
Quantity = 5
Human Troop = Tank
Life = 1500
Attack = 1000
Hit (%) = 80
Rank = 1
Quantity = 2
Humans starts with 50 cows.
If the human conquer an island they will get cows as the number of creatures they won in this battle.
Every turn you choose to attack one of the monsters islands or build more troops.
If you choose to build:
For every cow you invest you have 40+ #cows*3*Rank chance to create one troop.
You lose cows if there is a success and if not.
Every turn in the monsters islands (For every island that was not attacked):
Chance for new Creature = (10+ #Creature*2)% for every creature.
War Time-
Calculate Attack of humans -> Sum the success attacks of the troops.
If monsters survive (sum of monsters life on the island > attack) Calculate retaliation.
If (Human life < monster retaliation attack) You lose.
Else - both lose their most powerful creature that took part in the battle.
When attacking an island there is not growth on this island and the user can’t build.
e.g. -
Let’s say I have only 2 soldiers and one commander -
you will do 3 random calls - Let’s say the random are (0.1 , 0.8, 0.3).
2 soldier + 1 Commander ->
(100(att) * 1 (the random is 0.1 < 0.4)) +
(100 (att) * 0 (the random is 0.8 > 0.4)) +
(400 (att) * 1 (the random is 0.3 < 0.6)) = 500- > the attack is 5.
The human know only the number of King Ogre on each island.- At All Times.
Some clarifications:
If the cows num is 0 the gamer loses.
When starting a war the player will know the number of monsters is fighting with
Need to create an option to spy one of the islands creates for 5 cows - no army build will be in this turn. All of the selected island’s monsters will be displayed to the user.
log that will log every action done in the game whether it's a user's ‘move or the monsters growth and the war data.
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